Blueprint Usability

Interact

Interact is a quick-read one-page quarterly window on what’s going on in the world of product usability, behavioral research, innovation and other interesting stuff. Think of it as a ready-made excuse to take a break!

LATEST ISSUE: Interact 13 (PDF: 220k)

I was excited to go to your website and see that you still publish your fantastic newsletters! I passed on copies to my co-workers and they have really enjoyed them! Keep them coming!

Renee Catania
Press Ganey

Read what others say about Interact

Earlier issues of Interact have included these topics:

  • Using toast to forecast the weather
  • How to make noise noisier
  • What exploding trousers can tell us about usability
  • A new standard for the design of everyday products
  • A better way to brainstorm
  • How users know when things are the right weight
  • A low-cost, high-value usability method
  • Mark Twain’s usability report
  • Why you should chew more gum
  • Why too much choice is a bad thing
  • Why good ergonomics makes sense, and money
Examples of Interact

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Get back issues of interact:

Interact 13 (PDF: 220k)
“Why you should write task scenarios"

Interact 12 (PDF: 507k)
“How to prioritize usability problems"

Interact 11 (PDF: 277k)
“Why it's better to be better than to be first"

Interact 10 (PDF: 476k)
“How to make an extra $13.8 billion"

Interact 9 (PDF: 200k)
“Try banning these customer needs"

Interact 8 (PDF: 568k)
“Too many legs"

Interact 7 (PDF: 276k)
“The packaging war"

Interact 6 (PDF: 296k)
“Red Routes"

Interact 5 (PDF: 162k)
“Broken use case scenarios"

Interact 4 (PDF: 162k)
“Better brainstorming”

Interact 3 (PDF: 136k)
“Exploding trousers”

Interact 2 (PDF: 134k)
“Why too much choice is a bad thing”

Interact 1 (PDF: 185k)
“Why you should chew more gum!”